SynchroniZ Version 2.0 Changes


Cosmetic Changes:

-The game options have been moved to the main menu and starting lives are no longer adjustable (see below.)

-Small detail changed in one cutscene.

Overall Changes:
-Most hitboxes have been re-adjusted to add quite a bit more wiggle room. You can now be touching walls and obstacles with a few pixels of leeway and not lose a life. 



-Default number of lives is now 100 and you can continue from the the stage you died on from the Game Over screen should you run out.

-Smiley Boy hitboxes are a few pixels bigger than their sprites so that you collect them just a tad sooner.

-All Normal timers have been loosened a bit, but the game will still remain challenging with them enabled.

-All Gentle Timers have been loosened more to accommodate slower playstyles and help players who have trouble adapting to the controls/mechanics.

Specific Changes:
-Stage 1's starting positions were changed to match rather than oppose and you now do the stage moving down to be consistent with the intro.

-Stage 2's layout changed slightly. (The offset smileys didn't align with the rest of the game's stage layouts.)

-Stage 7's layout is now vertically wider. A lot of people had issues with this stage in particular, so hopefully this can alleviate some of the early-game pain.

-Stage 9 has been completely replaced with a new stage that more accurately fits the mechanics of the game.

-Stage 10 has been completely replaced with a new stage. Wasn't super happy with the old one.

-Stage 11's layout is no longer vertically offset and both playfields are now beside each other as with the rest of the game's stages.

-Stage 19's layout has been changed so that both paths match rather than oppose.

-Stage 20's layout changed slightly to remove two on/off blocks.

-Stage 21's layout changed to remove some on/off blocks to make navigating the windmills easier.

-Phase 9 of the final encounter has been tweaked a bit to guide the player better toward the objective.

-Phase 10 of the final encounter now fires every 75 frames on Normal Timers (150 on Easier Timers) instead of 100/200.

-Reflected shots during the finale now do double damage to speed the finale up a bit.

Files

SynchroniZ Version 2.0.zip 50 MB
May 11, 2023

Get SynchroniZ Version 2.0

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